100:00:00,610 --> 00:00:04,830So if you've ever done any game development in Flash, you're probably familiar with the200:00:04,840 --> 00:00:11,150concept of sprite sheets, and this is essentially taking a certain animation and extracting300:00:11,160 --> 00:00:17,580every frame of that animation, and putting it onto a single bitmap so that at runtime400:00:17,590 --> 00:00:23,240